Tier 1-2 Buildings: Stories

Tier 1-2 buildings are where salvage becomes useful. These are the first steps from scavenging to producing—the foundation of any operation.

Tier 1: Processors

E-Waste Processor

Takes random electronic waste and breaks it into component materials—metals, circuits, power cells—through a combination of mechanical separation and chemical treatment.

What It Looks Like

A squat metal building with conveyor feeds, sorting chambers, and output chutes. Inside: grinding machinery, chemical baths, and robotic arms that haven't stopped moving since installation.

"An E-Waste Processor is a mechanical stomach. You feed it anything electronic and it digests it into useful parts. The first one I built, I made from an old industrial recycler—one of ORACLE's models that still worked if you knew how to talk to it."

The First Processor

ORACLE designed the original E-Waste Processors to maintain zero-waste manufacturing. Every device that reached end-of-life was processed back into materials for new devices. After the Cascade, surviving processors became the foundation of salvage economy. Building one now means recreating ORACLE's design from surviving examples.

The Sound

Constant grinding, punctuated by sorting mechanisms. The rhythm of destruction and creation. Workers say you can tell what's being processed by the sound—hard metal has a different grind than circuit board.

Scrap Sorter

Takes generic scrap and separates it by material type, purity, and potential use. The first step to transforming junk into value.

What It Looks Like

Open-air facility with multiple conveyor lines, magnetic separators, density sorters, and human inspection stations. Material flows in as chaos, exits as organized streams.

"Sorting is the oldest job in salvage. Before machines, people did it by hand—still do, in the Dregs. A good Scrap Sorter is just automated instinct, knowing what's valuable and what's not."

Why It Matters

Mixed scrap is almost worthless. Sorted scrap has market value. The Sorter is the difference between digging through trash and operating a supply chain.

Power Cell Extractor

Safely removes power cells from larger devices, reconditions salvageable cells, and breaks down dead cells for materials.

What It Looks Like

A reinforced building (explosions happen) with precision robotic systems, chemical treatment chambers, and heavily shielded storage. Safety warnings everywhere.

"Power Cells are concentrated energy. Concentrated energy, mishandled, means fire, explosion, toxic release. The Extractor's job is to make dangerous things safe—and to do it fast enough to be profitable."

The Risk

Every operator knows someone who lost a cell extraction facility to a bad cell. The old ORACLE cells are safest—designed to fail gracefully. The post-Cascade knock-offs are what you have to worry about.

Data Scavenger

Extracts data from salvaged storage media—drives, chips, network nodes—and organizes it into usable fragments.

What It Looks Like

Climate-controlled clean room. Racks of interface equipment. Screens showing recovery progress. Very quiet—data work requires concentration.

"Most salvaged storage is corrupted. Bad sectors, failed encryption, bit rot. The Scavenger's job is to find the good parts and pull them out without destroying the rest. It's surgery, not mining."

What You Find

Mostly mundane: financial records, personal files, system logs. Occasionally valuable: technical documentation, encryption keys, ORACLE fragments. Rarely: something that changes everything.

Tier 2: Component Fabricators

Component Assembler

Takes processed materials and assembles them into basic components—servo motors, logic boards, structural elements.

What It Looks Like

Precision manufacturing floor. Robotic assembly arms. Quality control stations. The first facility that builds rather than breaks.

"Assembly is where you stop being a scavenger and start being a producer. Anyone can break things down. Building them up takes understanding."

The Threshold

Building a Component Assembler is a milestone. It means you've moved from salvage economy to manufacturing economy. You're not just processing the past—you're creating the future.

Logic Board Fabricator

Creates functioning circuit boards from raw materials—etching conductive paths, mounting components, programming basic logic.

What It Looks Like

Clean room with chemical etching stations, pick-and-place machines, testing rigs. The air smells like solder and potential.

"A Logic Board is thought made physical. Every trace is a path for decisions. Every component is a piece of reasoning. When you fabricate a board, you're building a simple mind."

The ORACLE Shadow

Pre-Cascade logic boards were standardized, interchangeable, perfect. Post-Cascade boards are hand-designed, idiosyncratic, functional but not elegant. Every fabricator carries the echo of lost standards.

Servo Motor Factory

Manufactures motors—the muscles of machines. Electric power becomes physical motion.

What It Looks Like

Heavy industrial facility. Winding machines for coils. Magnetization chambers. Testing stations where motors spin endlessly, proving they work.

"Everything that moves, moves because of motors. Robots, vehicles, assembly lines, opening doors—all motors. A Servo Factory is where you build the ability to act."

The Craft

Good motors are art. The winding pattern, the magnet alignment, the bearing fit—small differences make huge impacts on efficiency and lifespan. Factory workers develop instincts for what makes a motor excellent.

Neural Chip Foundry

Fabricates neural chips—processors designed for pattern recognition and learning rather than pure calculation. The first step toward artificial intelligence.

What It Looks Like

Ultra-clean fabrication facility. Microscopic precision. Quantum-level processes. More sensor than building—everything measured, everything controlled.

"A neural chip isn't like other electronics. It's not designed to follow instructions—it's designed to develop instructions. Every chip that leaves the foundry has the potential to think."

The Weight

Workers at Neural Chip Foundries often report feeling... watched. Not by surveillance—by the chips themselves. Probably imagination. Probably.

The Progression Story

From Salvage to Creation

The arc from Tier 0 resources through Tier 1-2 buildings tells a story:

Tier 0 (Resources)

The world is broken. You're picking through remains.

Tier 1 (Processors)

You're learning to extract value from wreckage.

Tier 2 (Fabricators)

You're creating new things from old materials.

Each step represents growing capability and understanding. The player isn't just collecting—they're building a production ecosystem.

What It Feels Like

Early Processor

"I built my first E-Waste Processor from instructions I found on a dead data drive. Three weeks to assemble, another week to calibrate. When it finally ran without catching fire, I cried. I was making things now. I wasn't just surviving—I was building."

First Fabricator

"The day my Logic Board Fabricator produced its first working board, I held it up to the light and watched the traces shine. I made that. From salvage and knowledge and patience. It wasn't scavenged—it was created. That's when I knew I could do anything."

The Human Element

Even automated facilities have human stories: Who designed the process? What does operating it feel like? What can go wrong? What makes a good one versus a great one?

These buildings connect to transcendence: Processing = learning to see value in broken things. Fabrication = learning to create from destruction. The progression mirrors the player's own transformation.

Every building is a step in a journey—not just a production node, but a place with atmosphere, a milestone that meant something when achieved, part of a larger story about transformation.