The Sprawl - Neon megacity at night

What if an idle game had the depth of Factorio?

CyberIdle is a cyberpunk idle empire builder that combines complex production chains with satisfying automation, wrapped in a rich narrative about humanity's future.

"Start with nothing but a flickering terminal in the digital slums. End as a transcendent entity controlling galactic-scale infrastructure."

Why CyberIdle?

Production Chains

Deep Production Systems

50+ resources flow through interconnected supply chains. Every building matters. Every ratio can be optimized. Think Factorio's complexity in an idle format.

Automation

True Automation

Not just "click to collect" - build systems that run themselves. Automate production, then automate the automation. Your empire should work while you sleep.

Epic Scale

Unprecedented Scale

Progress through 9 distinct ages - from scavenging e-waste to building Dyson spheres. Each age completely transforms your gameplay and capabilities.

Rich Lore

Meaningful Narrative

A full cyberpunk story unfolds as you play. Characters, factions, mysteries - discover why the world collapsed and decide what comes next.

Your Story

Player waking up with ORACLE shard

You wake up in a dead man's body.

Something's different. You can see patterns in the chaos around you—supply chains, inefficiencies, opportunities where others see only trash. There's an ORACLE fragment in your brain. You don't know how it got there. You don't know what it wants.

But you know what you want: to never be powerless again.

The Cascade - ORACLE fragmenting

Build something from nothing.

Start scavenging e-waste in the Dregs. Turn scrap into credits. Credits into equipment. Equipment into territory. Territory into power. The megacorps control everything—but everything has cracks if you know where to look.

Allies will find you. Enemies will hunt you. The fragment in your head will show you things nobody else can see. What you do with that power? That's your choice.

How far will you go?

How It Plays

Early game - e-waste collection

Phase 1: Survival

Scavenge e-waste. Build basic processors. Sell on the black market. Every credit matters. Every upgrade opens new possibilities.

Mid game - corporate expansion

Phase 2: Expansion

Hire managers. Automate production chains. Navigate corporate politics. Your operation grows from a single room to a district-spanning empire.

Late game - stellar engineering

Phase 3: Transcendence

Build orbital platforms. Construct Dyson collectors. Merge consciousness with your creations. Become something beyond human.

Nine Ages of Evolution

Each age completely transforms your capabilities, resources, and goals. This isn't just "bigger numbers" - it's a fundamentally different game each time.

1

Street Hacker

Scavenge, survive, build your first operations

2

Network Runner

Establish territory, automate basic production

3

Data Broker

Control information flow, leverage intel

4

Corporate Shadow

Infiltrate megacorps, extract their secrets

5

Network Magnate

Build your own corporate empire

6

Orbital Architect

Reach for space, construct platforms

7

Stellar Engineer

Harness the sun, build megastructures

8

Cosmic Entity

Transcend physical form, merge with systems

9

Transhuman God

Achieve apotheosis. What comes after?

Meet the Characters

The Sprawl is full of people with their own agendas. Allies, mentors, enemies - and everyone in between.

Kira Patch Vasquez

Kira "Patch" Vasquez

Ripperdoc / Mentor

The grizzled tech expert who saves your life. Former Nexus engineer with secrets.

El Money

El Money

Information Broker

Shadow king of the underground. Built an empire on secrets and neutral ground.

The Chef

The Chef

Antagonist

A conquering warlord whose chrome army worships her pure flesh as divine.

GG

GG

Most Wanted

Cyber ninja. Corporate nightmare. The Sprawl's most dangerous woman.

Visual Identity

Hand-crafted pixel art meets neon cyberpunk. Every asset designed to evoke the gritty beauty of a post-collapse future.

Stretch Goals

$XX,XXX

Funded!

Base game with all 9 ages, core narrative

$XX,XXX

Extended Soundtrack

Full synthwave score, age-specific themes

$XX,XXX

Character Voice Acting

Voiced dialogue for major characters

$XX,XXX

New Game+ Mode

Alternate paths, different endings

$XX,XXX

Expansion: The Wastes

New biome, new factions, new storylines

Frequently Asked Questions

What platforms will CyberIdle support?

Steam (Windows, Mac, Linux) at launch. We're designing with touch-friendly controls for potential iPad/Steam Deck support post-launch.

Is this an idle game or a management game?

Both. You can actively optimize and micromanage, or set up automation and let it run. The game respects your time either way.

How long does a full playthrough take?

40-80 hours for a complete journey through all 9 ages, depending on playstyle. But it's designed for multiple playthroughs with different strategies.

Will there be multiplayer?

Not at launch. CyberIdle is a single-player experience focused on personal progression and narrative. We're not ruling out future social features.

What's the estimated release date?

Q4 2025 for Early Access with Ages 1-5. Full release with all 9 ages in 2026. We'll share regular development updates with backers.

Are there microtransactions?

No. One purchase, full game. No pay-to-skip, no premium currency, no gacha mechanics. This is a complete game, not a monetization engine.

How We Build This

CyberIdle is built by a small team using a new approach: human vision + AI execution. Every design decision, gameplay mechanic, and story beat comes from human creativity. AI agents help us execute at a pace and quality level that would normally require a much larger team.

Human-Driven Design

All creative decisions—gameplay, story, art direction—come from human vision. AI doesn't decide what the game is.

AI-Accelerated Production

Specialized AI agents handle implementation, documentation, and iteration. We move fast without cutting corners.

Quality at Scale

50+ resources, 9 ages, rich narrative—the scope of a large studio with the coherence of a small team.

Learn more about our development approach →

Development Timeline

Pre-Production

Completed

Core systems, art style, narrative foundation

Kickstarter Campaign

Now

Funding, community building, feedback

Alpha Development

Q1-Q2 2025

Ages 1-3 playable, core loop complete

Beta & Early Access

Q4 2025

Ages 1-5 on Steam Early Access

Full Release

2026

All 9 ages, complete narrative, polished

Join the Revolution

CyberIdle is the idle game we've always wanted to play. Help us make it real.

Journey from streets to stars