Development Roadmap
Follow our journey from core mechanics to Early Access. Every sprint delivers something you can see, feel, or do.
What's Already Built
CyberIdle isn't just a roadmap—it's a working game. Here's what you can do today.
Build on a Hex Grid
Place buildings, see them produce, watch your empire grow tile by tile.
Production Chains
Resources flow between buildings. Find bottlenecks. Optimize ratios.
Upgrade Buildings
Invest in your infrastructure. Watch efficiency multiply.
Offline Progress
Close the game. Come back later. Your empire kept working.
Automation
Configure auto-collection. Let the systems run themselves.
Bottleneck Visualization
See exactly what's slowing you down. Make informed decisions.
This is the foundation. Every sprint below adds more capabilities on top of this working core.
How Phases Connect
Each phase builds on the previous. Here's the dependency flow:
Why sequential? Each phase needs the previous phase's features to work properly. Skill trees need terrain bonuses. Age 2 needs research unlocks. Polish needs all features present.
Coming Attractions
Skill Tree UI
See the full skill tree stretching before you. Plan your build or experiment—your choice.
Wonder System
Aspirational megastructures mark mastery. Four Age 1 wonders, four playstyles.
Lo-Fi Music
Atmospheric cyberpunk beats set the mood. Listen for hours without fatigue.
Great People (First 3)
AI personalities with unique bonuses. The Data Broker, Grid Ghost, Chrome Saint—choose your advisors.
Age 2 Unlock
Build your first Automated Server—a building that produces without input. Your empire runs itself.
Terrain Visualization
Industrial zones, data centers, power nodes—each hex tells you what it supports best.
Research Panel
Browse technologies, see what each unlocks, plan your path forward.
Day 1 MVP
First playable build - hex grid, buildings, production chains.
Testing Build
Core gameplay loop validated with save/load and visual feedback.
Core Idle Identity
Make it actually idle - your empire runs itself.
Strategic Foundation
Location matters. Terrain types, resource deposits, and research unlock strategic depth.
Depth & Progression
Skill trees, Age 2 content, and Great People create replayability and long-term goals.
Early Access Launch
Tutorial hints, Wonder system, lo-fi music, and Steam integration for public release.
Major Milestones
Early Access
2-3 hours of engaging gameplay. Core loop complete. Join early and shape the game's future.
1.0 Launch
Complete journey from Street Hacker to Transhuman Entity. Full skill tree, all ages playable.
Post-Launch
Weekly content updates. Monthly new systems. Free forever.
Our Development Philosophy
CyberIdle is built in bite-sized sprints. Each sprint delivers one player-visible capability - something you can see, feel, or do. We don't commit to timelines because we'd rather ship quality than rush to dates. Follow our updates to see what's new.