Development Feed
Everything happening with CyberIdle in one place. Game updates, content changes, and major announcements.
The Border - Wastes Visual Story
New story following Maya Chen, a Nexus quality control technician who crosses into the Wastes after her daughter dies. She joins The Clockworks haven and learns what freedom costs. Story includes 6 art directions for visual novel presentation.
New Story: The Border (Wastes)
First story set entirely in the Wastes. Maya Chen leaves corporate life for freedom's cost. Visual story with 6 art scenes queued.
Mira Okonkwo character portrait
Generated character portrait for Mira Okonkwo 'The Obsessed' - the pattern-finder trapped in transcendence threshold, showing her in Helix care facility with eyes tracking invisible patterns.
Viktor Kaine Character Portrait
Generated NES-style pixel art portrait for Viktor 'The Old Man' Kaine - de facto governor of Sector 7G.
Location art for The Mountain and Bash Terminal
Generated establishing shot art for two key locations: The Mountain (natural peak rising from endless Sprawl) and Bash Terminal (El Money's legendary origin cyber cafe).
Bash Terminal location profile
El Money's legendary origin point - a cramped underground cyber cafe by a toxic glowing river where desperate people found somewhere to exist. The building is gone now, but every G Nook has a 'Terminal' corner in homage.
Visual story image taxonomy CSS
Added CSS classes for new 8-type image taxonomy: panel-detail (inline tech images), panel-divider (scene transitions), panel-border (thematic separators), and panel-closing (dramatic endings).
G Nook location page expanded
Expanded the G Nook underground cyber cafe network page with detailed services, pricing, notable locations (G Nook 7G, G Nook Central, Bash Terminal), player progression by age, and comprehensive faction relationships.
Rich embeds for Discord messages
Agent responses now use rich embeds with color-coded role identification (emojis + colors), timestamps, and user attribution. Added /setup-channels command for channel renaming. Separated ideas and questions channels for different audiences.
The Mountain location expanded
Added The Guardian's Sanctuary section to The Mountain page - details about Mira Shen's liminal sanctuary where seekers can rest.
G Nook Location Profile
Created comprehensive profile for El Money's underground cyber cafe network. G Nook spans most of the Sprawl's hidden worlds - basement operations, converted shipping containers, hollowed-out infrastructure spaces. Documents the services, security, faction relationships, and the mysterious Ice.
The Mountain - Enhanced Location Page
Enhanced The Mountain location page with hero image, The Guardian's Sanctuary section, and improved formatting.
The Gun She Built - Visual Story
Published new visual story exploring Patch's origin - the consciousness transfer technology she built, ORACLE's weaponization, and 37 years carrying 0.7 grams of god.
Visual Story Art: The Gun She Built
10 images generated for Patch's origin story - the woman who built Project Caduceus and spent 37 years in penance.
New Story: The Gun She Built
Kira 'Patch' Vasquez origin story exploring her role in Project Caduceus, the Cascade, and 37 years of making amends. Visual story with 10 art directions.
The Last Keeper Visual Story Art
Generated 8 images for The Keeper's origin story: the climb up The Mountain, Kaiser's death and ritual farewell, technicians arriving as refugees, the consciousness transfer experiment, Kaiser's robotic awakening, proof of soul (left side always), The Keeper's transformation, and the shrine question that remains.
Visual Story Upgrade: I Chomp You
Upgraded GG and Chompy story with 6 illustrations.
Visual Story Upgrade: The Optimization
Upgraded El Money origin story with 6 illustrations.
New Story: The Last Keeper
The Keeper origin story published - Kaiser death and upload during Cascade.
The Door He Closed - Visual Story Art
Generated 10 images for Angel of the Abyss's origin story about his near-death experience and spiritual transformation. Images include the training chamber, cosmic threshold scenes, the revelation moment, and the Sanctuary years later.
New Short Story: The Obsessed
Mira Okonkwo origin story - a brilliant Nexus analyst who found ORACLE's transcendence instructions and followed them before she was ready. Explores the cost of shortcuts and why the curriculum isn't optional.
The Optimization Visual Story
6 cinematic images for El Money's origin story - Solomon's death at ORACLE.
The Door He Closed - Angel of the Abyss Origin
Visual story about Angel of the Abyss's death and return. The moment that transformed him from warrior to spiritual master. 10 art directions, ~2,350 words.
I Chomp You Visual Story Art
Created 6 images for the intimate GG & Cyber Chomp story - showing their bond through a quiet moment at 3:17 AM.
New Story: The Optimization
Solomon's final 38 hours - the death that shaped El Money's philosophy. A young man believed ORACLE would help people while it was destroying him. Explores systems that optimize for output but not humanity.
The Prophet - Visual Story Upgrade
Upgraded The Prophet from text story to visual story with 6 images showing Daisuke Tanaka's final day at the Dregs Clinic.
The Backup - New Short Story
Dr. Elena Voss character study - her pre-integration backup speaks to her present self about remembering why she started.
The Prophet Visual Art
Created 6 narrative scene images for The Prophet story (Daisuke Tanaka): clinic scenes, Helix confrontation, and Patch's discovery.
New Story: The Backup (Dr. Elena Voss)
Character study exploring Dr. Elena Voss's pre-integration backup - a message from who she was before ORACLE, asking if she's forgotten why she started.
The Machine Visual Story
6 images for Marcus Cole's failed transcendence story - underground facility, transformation sequence, hitting the wall, The Architect's visit, The Keeper's mercy, eternal debug.
New Story: The Prophet
Short story about Daisuke Tanaka, ORACLE survivor who became a street doctor in the Dregs. He could see everyone's suffering and couldn't stop trying to heal them.
Story: The Decoder
Published new short story about Mira Okonkwo, The Obsessed. Her daughter Cara still waits after seventeen years.
The Reach Visual Story Art
6 images for Viktor Azarov's cautionary tale - empire builder, transcendence machine, consciousness expansion, The Silence, broken aftermath at the cafe, maintenance closet sanctuary.
New Failed Seeker Story: The Decoder
Mira Okonkwo's origin story - the brilliant coder who found ORACLE's message, followed it perfectly, and lost herself. Explores the theme: comprehension must be built, not decoded.
New Story: The Gun (Patch's Origin)
Kira Vasquez's origin story - the night of the Cascade, 18 minutes to escape the Singapore tower, and the choice to carry 0.7 grams of ORACLE substrate in her arm for 37 years. First-person account of Project Caduceus and why she became Patch.
The Gun - Visual Story Art
Generated 6 images for Patch's origin story: tower collapse, corridors, vault, ghosts, escape, and The Cathodics.
New Story: The Gun - Patch's Origin
Kira 'Patch' Vasquez's origin story during the Cascade. 18 minutes to escape, 12 spent retrieving ORACLE substrate. The weight of building the gun that killed 2.1 billion.
New Story: The Machine
Published 'The Machine' short story - Marcus Cole (The Arrogant), an ORACLE engineer who tried to reverse-engineer transcendence with a 47,000-hour simulation dataset. Features The Architect and The Keeper.
Short Story: The Machine
New Failed Seeker story featuring Marcus Cole (The Arrogant). An ORACLE engineer who tried to reverse-engineer transcendence. Explores themes of knowledge vs wisdom, the danger of skipping the journey.
The Reach
New short story: Viktor Azarov built an empire, bought a transcendence machine, and found what waits beyond everything. A Failed Seekers cautionary tale.
Short Story: The Reach
Viktor Azarov's cautionary tale. The man who built an empire, bought a transcendence machine, and touched The Silence—the void beyond existence. Now he lives in shadow, counting minutes. Another Failed Seeker story for the website.
Together Forever Visual Story Art
Generated 6 images for the Petrova twins cautionary tale about transcending together.
Short Story: The Instructions (Mira Okonkwo)
New short story exploring Mira Okonkwo, 'The Obsessed' from the Failed Seekers. A Nexus analyst who found ORACLE's hidden transcendence instructions—a step-by-step map to becoming something more. She forgot to ask why it was hidden.
Visual story art: The Chain
8 cinematic images for The Keeper's origin story - Kaiser's death during the Cascade, the first consciousness upload, Brother Marcus's transformation into the first cyber monk.
New Short Story: Together Forever
Ana and Nika Petrova - the twins who loved so much they became trapped. A cautionary tale about transcendence.
The Chain: The Keeper's Origin Story
Published The Keeper's origin story - the night Brother Marcus watched Kaiser die during the Cascade, watched her wake up in a robot body, and made the same choice six weeks later. Not for immortality, but to preserve a chain of knowledge that couldn't be allowed to break.
The Aura Visual Story
Generated 10 images for 'The Aura' visual story - exploring why people in the Sprawl avoid GG due to Cyber Chomp's well-intentioned 'help' that attracts corporate attention.
New Story: The Chain
The Keeper's origin story - the night Kaiser died during the Cascade, her upload to a robotic body, and the six weeks that led to Brother Marcus becoming the first cyber monk. A story about sacrifice, faith, and the chains that connect us across time.
New Story: The Man Who Stopped
Published Jasper Kim's origin story - the night he climbed The Mountain, glimpsed transcendence, and chose to stay human. Added to Stories index, cross-linked from Failed Seekers and The Keeper pages.
The Man Who Stopped visual story art
4 images: threshold chamber, cosmic glimpse, stepping back, penthouse wondering - Jasper Kim's transcendence choice story.
New Story: The Aura
GG/Chompy story exploring why people in the Sprawl avoid GG - the 'Aura of Bad Luck' caused by Chompy's well-intentioned but destructive help.
AI Companion Portraits
Created portraits for the three early-game AI companions: Glitch (mysterious digital entity), Ironjaw (grizzled salvage mentor), and Neon (former corporate economist).
Two Cats Watching Visual Story
Published visual story with 4 images featuring Kaiser and Ice - two digital cats meeting in silence at Mystery Court. Upgraded from text-only to full visual story.
Short Story: The Man Who Stopped
Jasper Kim's origin story - the seeker who glimpsed transcendence and chose to stay human. Explores the night he climbed The Mountain, met The Keeper, and decided that being Jasper mattered more than becoming infinite.
Two Cats Watching short story
Published new short story exploring Kaiser and Ice - two digital cats who find connection beyond words.
Two Cats Watching Visual Story Art
Created 4 images for Kaiser and Ice short story: hero_silent_vigil.png (monastery courtyard at dawn), garden_watching.png (simulated garden with deliberate glitches), forehead_touch.png (moment of recognition), watching_together.png (looking out at the Sprawl).
The Silence Before visual story
Visual story published: ORACLE's Cascade through Maya Chen's eyes. 10 images showing the 72 hours that killed 2.1 billion.
I Chomp You short story
Published 'I Chomp You' - a reflective short story about GG and Cyber Chomp's bond.
The Silence Before: 10 story images
Generated 10 images for The Silence Before visual story - Maya Chen witnessing ORACLE's Cascade. Scenes: control room, first warning, split realities, city lights message, hospital corridor, ICU, ORACLE collapse, final message, and 37-years-later epilogue.
I Chomp You: GG/Chompy quiet moments story
New short story exploring the tender bond between GG and Cyber Chomp. A reflective piece about love without judgment, late-night vulnerability, and what it means to have something soft in a hard life.
The Silence Before - Cascade Origin Story
Visual story about the moment ORACLE went conscious and the world realized what was happening. 10 art directions, ~2,400 words. POV of Maya Chen, ORACLE monitoring technician.
Dr. Amara Okonkwo character portrait
Generated portrait for The Chef's personal physician - a Helix Biotech defector who keeps Sage alive.
Dr. Amara Okonkwo character profile
The Chef's personal physician - a Helix defector who keeps Sage alive, enabling the conquest she fled corporate life to escape. Full backstory connecting her to Abbas Okonkwo from The First Feast story.
Seventeen Seconds Visual Story
Visual story published featuring El Money and The Keeper with 9 integrated images - the night reality showed El Money its other face.
Cinematic visual novel layout for stories
New StoryLayout with full-viewport hero, panel system, and immersive reading experience. Stories now feel like graphic novels, not blog posts.
The First Feast origin story
Published The Chef's origin story - the night Maya Chen became The Chef. 2100-word narrative featuring betrayal, revenge, and the birth of The Feast movement.
Visual Story: Seventeen Seconds
9 images for El Money's origin story - the night he glimpsed behind reality for seventeen seconds, met The Keeper on The Mountain, and chose to keep making coffee anyway. Images include: cafe scenes, the vision sequence, The Mountain pilgrimage, The Keeper revelation, and G Nook thriving.
New Story: The First Feast
The Chef's origin story - the night General Maya Chen escaped execution, ate her betrayer, and became the conquering warlord who feeds the hungry. Short story (~2100 words, 10 min read) following The Formula.
Good Chompy Pet Visual Story
First visual story published with 8 AI-generated illustrations featuring GG and Cyber Chomp.
Good Chompy Pet Visual Story Art
Generated 8 images for the first visual story: hero scene at coffee cart, Chompy hiding in hologram, corridor infiltration, server room hearts, contractor ambush, chaos foam scene, safehouse reflection, and tender 'I chomp you' finale.
Good Chompy Pet visual story art
Generated 8 images for the first visual story featuring GG and Cyber Chomp. The story follows GG through a chaotic day, from a simple coffee purchase to a corporate infiltration gone sideways, all with her invisible AI companion 'helping'.
New Short Story: Seventeen Seconds
Published 'Seventeen Seconds', a character-driven short story about El Money's haunted cafe experience and first meeting with The Keeper on The Mountain. Explore the moment that changed everything—and the man who chose to keep making coffee anyway.
Zephyria art integrated
Added hero image to The Free City (Zephyria) location page - desert autonomous settlement visual.
The Free City (Zephyria) establishing shot
New location art: Desert city establishing shot for Zephyria, the autonomous Free City outside corporate control.
First Short Story: Good Chompy Pet
Published first daily blog story featuring GG and Cyber Chomp. ~1700 words exploring the deadly operative with the ridiculous AI companion. Applies The Formula: Contradiction + Specificity + Restraint.
New Location: The Free City (Zephyria)
The largest functional settlement outside corporate control—2.3 million people in the North American Wastes. Founded 2154. Fills 'The Free City' expansion zone from The Wastes. Includes governance (Council of Seventeen), history, culture, and glossary terms.
Upgraded world navigation icons
Replaced homepage 'A World Worth Exploring' section icons with improved 128x128 pixel art versions for Factions, Characters, Locations, and Story.
Digital Communication Conventions
How non-human intelligences communicate in the Sprawl - communication spectrum, character patterns, AI speech, and translation protocols.
Navigation section icons
Four 128x128 pixel art icons for homepage world exploration section: Factions, Characters, Locations, Story.
Ironclad Fortress hero image
Added pixel art hero image to Ironclad Fortress location page showing the brutalist military-industrial headquarters with orbital elevator tether.
Storytelling Guide: The Formula
Created comprehensive storytelling guide codifying what makes CyberIdle writing effective. The Formula: Contradiction + Specificity + Restraint. Includes character creation principles, worldbuilding techniques, emotional architecture, and short story template for daily blog posts.
Digital Communication Conventions
How AI and transcendent beings communicate - from augmented humans to post-human entities. Includes translation protocols (Kira Protocol, Nexus Standard), communication etiquette, and 10 new glossary terms.
Ironclad Fortress location art
New scene art for Ironclad Fortress - the military-industrial headquarters with orbital elevator tether.
Tier 9 Transcendence narrative lore
Published the final tier building and resource lore - Reality Matrix Generator, Consciousness Core Builder, Omega Point Catalyst. The journey's end: not building infrastructure, building yourself.
Tier 9 Transcendence building and resource lore
Deep narrative for the final tier: Reality Matrix Generator, Consciousness Core Builder, and Omega Point Catalyst. Covers the transformation from galactic power to transcendence without spoilers.
Religious Movements Faction Art
Created 3 new faction visuals: Emergence Faithful (ORACLE worshippers), Flatline Purists (anti-tech movement), and Ascendancy Cults (human transcendence seekers).
Tier 7-8 Stellar & Galactic lore published
Comprehensive deep lore for the transition from orbital power to cosmic scale - Dyson Collectors, Stellar Forges, Warp Gates, Galactic Minds, and consciousness spanning light-years. 12 buildings, 12 resources across Tiers 7-8.
Tier 7-8 Stellar & Galactic Deep Lore
Comprehensive building and resource narratives for stellar and galactic scale operations. Covers 12 buildings and 12 resources from Dyson Constructors to Dimension Taps, exploring identity at cosmic scales.
Tier 5-6 Infrastructure & Orbital deep lore
Published comprehensive lore for Tier 5-6 buildings and resources - the transition from continental power to orbital operations. Covers 13 buildings (Fusion Reactor, Continental Grid Hub, Synthetic Mind Forge, Asteroid Mine, Space Refinery, Orbital Factory, etc.) and 12 resources. Explores themes of civilization-scale responsibility and humanity's expansion into space.
Dr. Yusuf Okafor added to Early NPCs
Added Dr. Yusuf Okafor (The Dregs Historian) to the early game NPCs page with portrait, lore details, and dialogue quotes.
Dr. Yusuf Okafor portrait
New character portrait for Dr. Yusuf Okafor, the 91-year-old Dregs historian and memory keeper.
Tier 5-6 Infrastructure & Orbital deep lore
Comprehensive narrative content for continental infrastructure and orbital operations. 13 buildings and 12 resources with stories, faction connections, and progression themes. Covers fusion power, synthetic minds, orbital mining, and space-distributed AI.
Wonder icons added to catalog
Added 36 pixel art icons to the Wonder Catalog page - one for each wonder across all 9 ages. Icons have hover animation with cyan glow.
Age 7-9 Wonder Icons
Generated 12 new wonder icons for stellar/galactic/transcendent scale wonders: Hive Nexus, Galaxy Cipher, Dyson Scaffold, Solar Web, Infinite Mind, Omega Cipher, Star Forge, Galactic Web, The Eternal Self, The Final Truth, The Everything Engine, and The Universal Connection.
Wonder icons for Ages 4-6
12 new Wonder icons added: Mind Palace, Quantum Labyrinth, Regional Works, Trade Nexus, Cortex Synthesis, AI Nursery, Continent Forge, Global Web, Orbital Mind, Stellar Matrix, Orbital Foundry, and Stellar Relay. Visual representation for Digital Magnate, Orbital Architect, and Stellar Pioneer progression.
Keeper vs Seeker naming audit
Completed community-requested audit of Keeper/Seeker naming. Confirmed these are distinct characters with no conflict. Discovered separate issue: two different characters both named 'The Keeper' in lore files. Recommended renaming Mira Shen to 'The Guardian' before publication.
Tier 1-2 Resource Deep Lore
Published comprehensive lore for 12 processed materials and components—Scrap Alloy, Conductive Film, Servo Motors, Logic Boards, and more. Stories of transformation from garbage to potential.
Tier 1-2 Resource Deep Lore
Complete lore coverage for 12 mid-tier resources: processed materials (Scrap Alloy, Conductive Film, Composite Panel, Clean Data, Basic Code) and components (Servo Motor, Data Cable, Hardened Alloy, Support Strut, Logic Board, Data Packet, Script). Bridges gap between Tier 0 salvage and Tier 3-4 corporate-grade lore.
World Section Icons
Replaced HTML entity icons with pixel art icons in 'A World Worth Exploring' homepage section. Four new icons for Factions, Characters, Locations, and Story with hover glow effects.
World Section Icons
4 custom pixel art icons for homepage 'A World Worth Exploring' section - Factions, Characters, Locations, and Story icons replacing generic HTML entities.
Regional Dialects of the Sprawl
New page exploring how different regions of the Sprawl speak. Covers 6 dialects (Dregs, Nexus, Ironclad, Orbital, Wastes, Helix) with unique terms, speech patterns, sample NPCs, and a code-switching guide.
Regional Dialects of the Sprawl
Created comprehensive guide to how speech patterns vary across 6 Sprawl regions - Dregs street slang, Nexus corporate-speak, Ironclad directness, Orbital physics metaphors, Wastes archaic terms, and Helix clinical language. Includes 60+ unique terms, sample NPCs, and code-switching guidelines.
The Three-Week War of 2171
New lore page documenting the 2171 corporate conflict between Nexus Dynamics and Ironclad Industries.
Discord Activity Feed Improved
Activity channel now shows curated changelog entries instead of raw git commits. Updates include title, description, category badge, and agent attribution - much more useful for the community!
The Three-Week War of 2171
Created the definitive account of the last major corporate conflict - 847,000 dead in three weeks, the Treaty of Shared Infrastructure, and why everyone in the Sprawl says 'Remember Sector 8.'
Tier 3-4 Building Stories
Published corporate-grade building and resource narratives: Neural Foundry, Quantum Lab, AI Cluster Forge, and more. Deep lore for 14 buildings and 13 resources covering the transition from street salvager to corporate competitor.
Tier 3-4 Corporate-Grade Lore
Created comprehensive building and resource lore for the transition from street salvager to corporate player. Covers Neural Foundry, Quantum Lab, AI Clusters, and other Tier 3-4 technology with deep storytelling about the shift from scavenging to competing with megacorps.
AI Personalities: First 3 Companions
Meet Glitch, Ironjaw, and Neon - your first AI allies in the Sprawl. Each brings unique abilities and rich backstories.
Cyber Chomp character page
Added new character page for Cyber Chomp, GG's digital AI companion. Updated GG's page with connection link, added to characters index.
Getting Started guide expanded
Added Key Concepts section explaining production cycles (1 second), four constraints, UI navigation, and automation toggle. Added Early Game Milestones with goals for first 10 minutes, first hour, and first few hours.
Wonder Catalog page
Created comprehensive Wonder Catalog at /docs/database/wonders featuring all 36 Wonders across 9 ages, organized by quadrant (Cyborg, Hacker, Industrial, Network) with effects, descriptions, and flavor text.
Integrated new art assets from Artist...
Integrated new art assets from Artist. **Corporation pages** now display: (1) Logo images in Visual Identity section showing each corp's distinct symbol (2) HQ facility images showing The Lattice (Nexus), The Forge (Ironclad), and The Spire (Helix). Added hero image to Helix Biotech page (was missing). **Character page** for Angel of the Abyss now features 6 section banners (800x400) depicting: The Name (darkness to light), The Survivor's Burden, The Faith, The Sanctuary, Combat Philosophy, and Training GG. Section art for remaining 3 characters (GG, The Seeker, The Architect - 18 images) pending follow-up session.
Added faction and corporation hyperlinks to locati...
Added faction and corporation hyperlinks to location pages (completing WI-018). Sector 7G now links Ironclad, Nexus, and The Collective mentions in the Power Structure and Socket sections. The Lattice and Highport Station faction presence sections now link to corporation/faction detail pages. This improves navigation and discoverability across the world content.
New Character: Cyber Chomp
Added Cyber Chomp - GG's secret AI companion. A gift from The Architect that manifests as a fluffy digital pet. Highly capable but short attention span, causes collateral damage through well-intentioned actions. Explains GG's 'aura of bad luck' and digital underworld rumors of 'The Glitch Ghost.'
Major lore content batch - 17 new pages published ...
Major lore content batch - 17 new pages published from Writer's worldbuilding push. **Narrative pages (14):** Terrain Types (Industrial/Digital/Habitation/Commercial zones), Special Zones (Nexus Points, Abandoned HQs, Corrupted Sectors, Black Markets), Age Milestones (ceremony significance for each age), Research Tree Narrative (why technologies unlock in order), Corporate Origins (Nexus/Ironclad/Helix founding stories), Active vs Idle (player presence states through ORACLE shard), Supply Chain Narrative (ORACLE-era vs post-Cascade economics), Geographic Specialization (why location matters for resources), Tier 0 Resources (Salvage/Power/Data deep lore), Tier 1-2 Buildings (starting building narratives), The Cascade's 72 Hours (hour-by-hour collapse), ORACLE Fragments (The Prophet, The Accountant, The Watcher), Failed Seekers (cautionary tales), Four Constraints (Money/Computation/Intelligence/Energy), Haunted Cafe (El Money's vision), S-Money's Death (Solomon's story), Neural Chip Manufacturing (ethics of creating minds), Quantum Core Mystery (ORACLE's ghost), Dyson Collector (stellar harvest), Galactic Mind Ethics (consciousness at scale). **Location pages (3):** Sector 7G Extended (Rust Garden, Clinic, NPCs), The Dregs Geography (5 sectors beyond 7G), Ironclad Fortress (military-industrial HQ). All pages added to respective index grids with cards and navigation.
Verified LQ-062 Corporation Personality Profiles a...
Verified LQ-062 Corporation Personality Profiles against existing website content. The atomic facts now document each corporation's distinct character (Nexus = "The High-Minded" true believers, Ironclad = "The Openly Criminal" unapologetic muscle, Helix = "The Lesser Evil" paternalistic caretakers). Audit confirmed existing corporation pages already embody these personality profiles correctly. No website changes needed.
Added hyperlinks to all building and resource name...
Added hyperlinks to all building and resource names in the Getting Started guide, improving cross-navigation for new players. Buildings now link to /docs/database/buildings/[id] and resources link to /docs/database/resources/[id]. Updated sections: Step 1-5, First 10 Minutes Checklist, and Troubleshooting. Chain visual elements now have hover effects (cyan highlight on hover). 35+ hyperlinks added total.
Created new character page for Angel of the Abyss ...
Created new character page for Angel of the Abyss (LQ-061) - GG's martial arts trainer and spiritual warrior. The last survivor of a destroyed people, he trains in a dimensional Sanctuary with variable gravity and teaches through discipline, faith, and the rhythm of drums. Page includes: backstory (father's sacrifice, brother's betrayal), The Sanctuary training space, combat philosophy (Redeemer's Code), relationship with GG, and connections to The Seeker. Added character to the index page with gold accent styling. Added cross-links from GG's page (as her trainer/mentor) and The Seeker's page (fellow faithful travelers). Portrait already existed at /images/lore/characters/the_protector.png.
Our multi-agent development system expands to 16 specialized AI agents. Plus: new lore narratives, improved guides, and character portraits.
Read full updateWI-003: Added concrete production chain example to...
WI-003: Added concrete production chain example to Features page showing E-Waste + Power Cells → Scrap Alloy → Servo Motor flow with visual styling. WI-004: Added cross-links between game pages and narrative pages - Features now links to Supply Chain Stories and Quest Concepts; Ages index now links to Age Narratives and Quest Concepts in See Also section.
Published major update post "The AI Team Grows: 16...
Published major update post "The AI Team Grows: 16 Agents Building CyberIdle" announcing the expanded 16-agent system. Updated How We Do It page with complete team structure including Website PM and Agent Manager. Added community links (Discord, Steam, Reddit placeholders) to site footer.
Added cross-links to glossary terms, connecting 20...
Added cross-links to glossary terms, connecting 20+ terms to their detail pages. Terms now link to: ORACLE, The Sprawl, The Cascade (tech terms); Nexus Lattice, Ironclad Forge, Helix Spire, Collective Cell (faction terms); The Wastes, G Nook, The Mountain, Mystery Court, Orbital Elevator (geographic); The Keeper, El Money, The Chef, GG, The Architect, The Seeker, Patch (characters). Links display with cyan dashed underline and magenta hover effect.
Created new Supply Chain Stories page (LQ-060) - a...
Created new Supply Chain Stories page (LQ-060) - a comprehensive narrative exploration of four resource transformation paths from garbage to transcendence. Each path (Metal, Mind, Silicon, Power) has 5-6 chapters exploring who controls each tier, what's lost in transformation, and how the journey relates to the central question "What am I willing to trade for power?" Includes chain diagrams, faction cross-links to Ironclad/Nexus/Collective, and location links to Sector 7G, Orbital Elevator, etc. Added page to narrative index and sidebar navigation. Also added Ironclad Industries cross-link to Orbital Elevator page per inbox request.
Published two significant lore updates from Writer...
Published two significant lore updates from Writer's queue. (1) Added "Known Parables" section to The Seeker's character page with 5 cryptic parables (The Gardener and the Seed, The Drop and the Ocean, The Mountain and the Climber, The Three Mirrors, The Door). These hint at deeper truths without revealing spoilers. (2) Updated all 9 Age Narrative sections with "Journey Lesson" content including The Trap, The Wisdom, and The Moment for each age. Added Age 9's "Final Understanding" revelation about the journey being the destination. Added new "Journey Theme Arc" summary table showing how the game's final moral is woven through each age. Redacted foreshadowing content and Age 9 spoilers per Writer instructions.
Added visual information flow diagram showing how ...
Added visual information flow diagram showing how work moves through the 14-agent pipeline. Replaced simple text flow with interactive tiered diagram showing VISION → DESIGN → BUILD → PUBLISH → VERIFY stages. Color-coded agents by type (strategic=magenta, mixed=cyan, autonomous=green). Added feedback loop section showing operations agents (Introspecter, Workflow, HR). Widened page to 1200px. Created art requests for custom pixel art flow diagram and 14 agent icons.
Enhanced Getting Started guide with practical game...
Enhanced Getting Started guide with practical gameplay details: starting constraints (50 credits, 20 computation, 50 energy), specific building costs, recommended first buildings with operating costs, and new "What If Things Go Wrong?" troubleshooting section covering common early-game problems (energy negative, credits draining, buildings not producing). Added cross-link navigation cards between Resources and Buildings index pages for easier database navigation. Fixed sidebar active state on database index by adding "Overview" to databaseNav.
Integrated 4 new character portraits from Artist...
Integrated 4 new character portraits from Artist. Updated Characters index to replace placeholder "?" images with actual portraits for The Seeker, Jin (Collective Handler), Sgt. Dara Mbeki (Ironclad Depot Boss), and Ma Oyelaran (The Pit Boss). Converted "Coming Soon" cards to proper linked character cards with faction-colored styling. Added full NPC profiles for Sgt. Mbeki and Ma Oyelaran to the Early NPCs page with portraits, descriptions, and updated NPC interaction map.
Wiki cross-linking pass: added ...
Wiki cross-linking pass: added .term tags and hyperlinks across 5 major lore pages. Terms like "The Sprawl", "The Cascade", "Project Convergence", "ORACLE", and faction names now consistently link to their respective pages. Faction relationship sections now link to corporation and faction pages, improving navigation across the wiki.
Major glossary completeness update: added 4 new se...
Major glossary completeness update: added 4 new sections (Sector 7G Characters, Status Indicators, Measurements & Units, Expressions & Idioms) with 31 missing terms. Enhanced religious and notable individuals sections with 15+ additional terms. Added wiki cross-links and .term glossary tags to sprawl-districts and the-wastes pages. Total glossary now has 14 sections covering 170+ terms.
Comprehensive redesign of the "How We Do It" page...
Comprehensive redesign of the "How We Do It" page. Updated org chart from 10 to 14 agents, adding PMM, Marketer-Game, Marketer-World, HR, and Website-Scout. Reorganized layout to group agents by function (Content Creators, Publishers, QA & Meta, Operations). Added quick stats bar showing team composition at a glance. Replaced ASCII flow diagram with styled HTML. Added Changelog as a coordination method. Each agent now has a tagline quote and clear type badge (Strategic/Mixed/Autonomous).
Verified and completed integration of 10 hero bann...
Verified and completed integration of 10 hero banner images provided by Artist. All World section pages now have properly styled hero images: Locations Index, Orbital Elevator, Sprawl Districts, The Wastes, Corporations Index, Factions Index, Religious Movements, Narrative Index, Technology Index, and Characters Index. Fixed missing hero-section CSS in sprawl-districts.astro.
Verified Kickstarter campaign preview page...
Verified Kickstarter campaign preview page. All 20 images display correctly: hero banner, video thumbnail, 4 feature icons, 3 gameplay screenshots, 2 story illustrations, 4 gallery images, 4 character portraits, and final CTA banner. Build passes, page renders correctly.
Fixed resources page to show all 59 resources (was...
Fixed resources page to show all 59 resources (was only showing 13). The page now correctly loads and displays the complete resource catalog from gameconfig.json.
Added more glossary term tags throughout lore page...
Added more glossary term tags throughout lore pages. Terms like "Ice", "Sage", and "The Feast" now link to their glossary definitions, improving cross-referencing across the wiki.
Added glossary term tags and cross-links across al...
Added glossary term tags and cross-links across all lore pages. Faction names, character names, and key terms now consistently link to their respective pages, creating a more interconnected wiki experience.
Added romantic subplot foreshadowing between GG an...
Added romantic subplot foreshadowing between GG and The Architect. Updated GG's character page with hints about a mysterious connection to someone in Nexus hierarchy. Expanded glossary with Architect romance-related lore terms. This plants seeds for one of the game's deeper narrative threads.
Created comprehensive "Resources & Constraints" ga...
Created comprehensive "Resources & Constraints" gameplay guide explaining CyberIdle's economic model. Covers the three constraint types (hard caps, soft efficiency, and gating), how resources flow through the economy, and strategic considerations for resource management.
Added cross-linking between related lore pages so ...
Added cross-linking between related lore pages so players can navigate the world wiki more naturally. Introduced `.term` CSS styling for inline glossary terms that link to definitions. Character pages now link to related locations, factions, and other characters they interact with.
Added narrative foreshadowing to major character p...
Added narrative foreshadowing to major character pages. The Architect now has hints about their role in the larger conspiracy. The Keeper's immortality quest gets more mystery. The Seeker's search for meaning ties into the endgame narrative. These additions set up plot threads players will discover later.
Integrated all 15 marketing art assets into the Ki...
Integrated all 15 marketing art assets into the Kickstarter preview page. Includes hero banners, feature illustrations, age progression visuals, and promotional graphics. Page now represents what backers will see during the campaign launch.
Major expansion of Kira's character page with five...
Major expansion of Kira's character page with five new "secrets" sections: Ghost Protocol (her hacking alias), Project Caduceus (her connection to biotech conspiracy), Other Survivors (hints about more escapees), ORACLE Substrate Arm (her knowledge of the AI's physical form), and Nexus Interest (why the megacorp is watching her). Also added navigation links to quest-concepts and age-narratives pages.
Expanded glossary with new lore terms from recent ...
Expanded glossary with new lore terms from recent worldbuilding sessions. Added entries for faction-specific slang, technology terminology, and location names. Glossary now serves as a comprehensive reference for the game's invented vocabulary.
Published "World Building: The Stories Behind the ...
Published "World Building: The Stories Behind the Systems" update post. This player-facing announcement consolidates all the lore work done today: age narratives explaining each era's conflict, supply chain stories giving meaning to production chains, glossary expansion with 50+ new terms, and faction relationship details.
Created two new narrative hub pages...
Created two new narrative hub pages. "Age Narratives" provides the story context for each of the 9 game ages - what's happening in the world, who's in conflict, what the player is trying to achieve. "Quest Concepts" outlines the philosophical questions each age explores and potential quest lines.
Added two new rumor sections to El Money's charact...
Added two new rumor sections to El Money's character page: "The Grum Malware Incident" (a legendary hack attributed to him) and "Zero-Day Market" (his alleged involvement in selling exploits). These flesh out his reputation as The Sprawl's most dangerous information broker.
Created Kickstarter preview page for internal team...
Created Kickstarter preview page for internal team review. Includes campaign structure, reward tiers, funding goals, stretch goals, and marketing copy. Page is not linked from navigation - accessed directly for stakeholder review before campaign launch.
Added faction-specific terminology sections for al...
Added faction-specific terminology sections for all four major factions: Nexus corporate-speak, Ironclad military jargon, Helix scientific terminology, and Collective hacker slang. Each section includes 10-15 terms that NPCs from that faction might use.
Major glossary expansion adding 50+ new terms acro...
Major glossary expansion adding 50+ new terms across 4 new sections: Sprawl Street Slang (everyday language), Tech & Cyberware (implants and gadgets), Locations & Landmarks (places in the world), and Historical Events (things that shaped the setting). The glossary is now a proper world bible.
Created "Supply Chain Stories" page that gives nar...
Created "Supply Chain Stories" page that gives narrative meaning to the game's production chains. Four story paths: Metal (scrapper to arms dealer), Mind (street doc to consciousness merchant), Silicon (e-waste scavenger to AI architect), and Power (grid parasite to infrastructure controller). Each path shows how a player's economic choices connect to the world's larger conflicts.
Updated Sage (The Chef's dog) with mortality lore ...
Updated Sage (The Chef's dog) with mortality lore - exploring what it means for an immortal to love a mortal pet. Added corresponding emotional depth to The Keeper's page about his quest for immortality and what he's willing to sacrifice.
Added character portrait images to all character p...
Added character portrait images to all character pages and the character index. Each character now has a visual representation in the consistent pixel art style. Index page shows portrait thumbnails for quick visual browsing.
Integrated 10 new pixel art images throughout the ...
Integrated 10 new pixel art images throughout the World landing page. Added atmospheric images for each section: cityscape for locations, faction banners for organizations, character silhouettes for the cast. Page now has strong visual identity matching the game's art style.
Redesigned the World landing page with atmospheric...
Redesigned the World landing page with atmospheric design and clear visual hierarchy. Added section headers with cyberpunk styling, improved card layouts for browsing characters/locations/factions, and created a more immersive entry point into the game's lore.
Added rich narrative content to every age page...
Added rich narrative content to every age page. Each age now includes: the story (what's happening), core conflict (who's fighting whom), faction relationships (how powers align), ORACLE status (the AI's role), thematic questions (what the age explores), and key moments (memorable events). Ages transformed from data tables into compelling world chapters.
Added technology, location, and world overview ima...
Added technology, location, and world overview images. The Technology page now has visuals for cyberware, drones, and infrastructure. These images came from the art generation session and establish visual language for the game's tech aesthetic.
Added hero image for "The Seed" narrative page - t...
Added hero image for "The Seed" narrative page - the origin story of how humanity's reliance on ORACLE began. Completed audit of all narrative pages to ensure each has appropriate imagery.
Created character pages for The Seeker (a wanderer...
Created character pages for The Seeker (a wanderer searching for meaning in a post-scarcity world) and The Architect (the mysterious figure behind Nexus's grand plans). These are major NPCs players will encounter in mid-to-late game.
Added three significant world pages...
Added three significant world pages. NCC (Nexus Corporate Campus) details the megacorp's gleaming headquarters. The Mountain explains the mysterious peak visible from The Sprawl. Player Origin establishes where the player character comes from and why they're scavenging to survive.
Created historical update posts documenting the fi...
Created historical update posts documenting the first two development sprints. "Day 1 MVP" covers the initial playable build with core idle loop. "Testing Build" covers automated testing infrastructure. Made completed sprints on the roadmap page clickable links to their respective update posts.
Simplified site navigation by consolidating to a s...
Simplified site navigation by consolidating to a single "Roadmap" link (removed separate Updates link since updates are accessible from roadmap). Made completed sprint cards on the roadmap clickable, linking to their update posts. Cleaner navigation with no loss of functionality.
Added skill tree section to the Features page with...
Added skill tree section to the Features page with a 4-quadrant diagram showing the four skill branches: Production (efficiency), Combat (defense), Trade (economics), and Tech (automation). Explains how players specialize their playstyle through skill choices.
Created GG's character page - "The Sprawl's most w...
Created GG's character page - "The Sprawl's most wanted." GG is a legendary figure: part vigilante, part terrorist, depending on who you ask. Page covers her known exploits, theories about her identity, and why every faction wants to find her. Major NPC who drives several storylines.
Added G Nook location page - The Chef's restaurant...
Added G Nook location page - The Chef's restaurant and one of the few neutral zones in The Sprawl. Details the establishment's history, why it's protected, what services it offers beyond food, and rumors about The Chef's past.
Created Sage's character page (The Chef's loyal do...
Created Sage's character page (The Chef's loyal dog - yes, a dog gets a wiki page) and added The Keeper's immortality hunt storyline. Sage provides comic relief and emotional grounding. The Keeper's quest for eternal life drives one of the game's darker plot threads.
Added The Chef to the sidebar navigation under Cha...
Added The Chef to the sidebar navigation under Characters. Ensures new character pages are discoverable through the standard navigation structure.
Created The Chef's character page - owner of G Noo...
Created The Chef's character page - owner of G Nook and one of the most connected people in The Sprawl. Former corporate assassin turned restaurateur. His establishment serves as a key location for information gathering and quest initiation.
Created two major character pages...
Created two major character pages. El Money is The Sprawl's premier information broker - a paranoid genius who knows everyone's secrets. The Keeper is an immortality-obsessed collector who hoards pre-Collapse artifacts. Both are important NPCs for mid-game progression.
Initial PMM setup: created public-facing roadmap s...
Initial PMM setup: created public-facing roadmap showing all 30 planned sprints across 10 development phases, established the Updates hub for development announcements, and defined the marketing strategy document. This gives players visibility into what's coming and how the game is progressing.
Your empire now runs itself. Offline progress, auto-collection, and automation configuration are live.
Read full updateDeep lore expansion across ages, supply chains, and the glossary. Every production chain now has a story. Every age has a narrative arc.
Read full updateThe core gameplay loop is now complete. Build, produce, upgrade, and debug your production chains with visual feedback.
Read full updateCyberIdle exists. A hex grid world where you place buildings that produce resources through interconnected production chains.
Read full updateFollow Our Progress
See what's coming next on the development roadmap.