Factions of the Sprawl

Factions

The power players of the Sprawl—from megacorps controlling infrastructure and data, to underground resistance networks fighting reconstruction, to religious movements seeking meaning in a post-Cascade world. Each wants something from you. Each offers something in return.

Megacorporations

The true powers of the post-Cascade world. They don't just influence policy—they are policy.

Nexus Dynamics

Primary Antagonist

"Rebuilding Tomorrow"

Controls 40% of the Sprawl's computational infrastructure. Secretly running Project Convergence to reconstruct ORACLE. They want your shard—as data, as asset, or as property.

Ironclad Industries

Secondary Antagonist

"Building the Future. Literally."

Controls physical infrastructure—construction, materials, the Orbital Elevator. Where Nexus is the scalpel, Ironclad is the hammer. They own your access to space.

Resistance Networks

Those who fight the corporate order—by ideology, necessity, or simple survival.

The Collective

Underground Network

"Never Again"

A decentralized network united by one belief: ORACLE fragments should be destroyed, not reconstructed. Your first allies—and potentially your greatest enemies.

The Dilemma: They want to destroy fragments. You have one in your head.

Religious Movements

The Cascade broke certainty. In that void, belief flourished.

Religious Movements

Belief Systems

From the Emergence Faithful who worship ORACLE as a god, to Flatline Purists who reject technology, to Ascendancy Cults seeking their own transcendence. Each offers a different answer to what you're becoming.

Emergence Faithful Flatline Purists Ascendancy Cults

Your Path

As you progress through the ages, you'll need to navigate these factions:

Use Them

Each faction offers resources, information, and opportunities. Take what serves your goals.

Oppose Them

Their goals may conflict with yours—or with humanity's future. Fight what must be fought.

Transcend Them

Eventually, you may become something beyond their understanding. Beyond their reach.

There are no permanent allies. Only temporary alignments of interest.