Locations
CyberIdle spans scales from street corners to solar systems. Each location represents a stage in your progression—from scraping survival in the Dregs to commanding megastructures that harvest the Sun itself.
Location Scale
Street Level
Sector 7G, The Dregs, Sprawl Districts
Ages 1-2District Level
Nexus Central, Corporate Zones
Ages 3-4Orbital Level
Orbital Elevator, Highport Station
Ages 5-6Stellar Level
The Lattice, Deep Space
Ages 7-9Key Locations
Sector 7G
Starting ZoneThe Dregs of the Sprawl—a 30-level vertical maze of salvagers, gangs, and survivors. Where every player's journey begins.
Sector 7G Extended
Starting Zone ExpansionBeyond the core of Sector 7G—the Rust Garden, the Clinic, Signal Station 7, the Deep Warren, and Memory Lane. The community that makes survival possible.
The Dregs
Marginal TerritoryThe full geography of marginal territories beyond Sector 7G—from the Industrial Margin of 8A to the underground Depths of 12B. A patchwork of communities surviving in corporate shadows.
G Nook
Underground NetworkEl Money's underground cyber cafe empire—neutral ground for the shadow economy. Anonymous terminals, safe houses, and information that never gets logged.
Nexus Central
Corporate DistrictThe gleaming heart of Nexus Dynamics—2.3km towers, perfect climate control, and surveillance that sees everything. Enemy territory.
Ironclad Fortress
Corporate HQIronclad Industries' headquarters—a converted military installation where steel meets stone. The beating heart of industrial production and the home of humanity's first orbital elevator.
The Orbital Elevator
MegastructureIronclad's gateway to space—35,786km of carbon nanotube connecting Earth to orbit. The chokepoint for all space traffic.
Highport Station
Orbital PlatformThe Sprawl's gateway to space—an 8km ring station handling 70% of Earth's orbital traffic. Where planetary power meets cosmic possibility.
The Lattice
Solar MegastructureHumanity's first stellar-scale infrastructure—a growing network of solar collectors harvesting energy directly from the Sun.
The Wastes
Ungoverned TerritoryWhat lies between the megacity cores—hundreds of millions living without corporate rule. Freedom and danger in equal measure.
The Free City (Zephyria)
Autonomous Settlement2.3 million people living outside corporate control in the North American Wastes. The largest functional settlement that officially doesn't exist.
Sprawl Districts
Urban ZonesFrom the Neon Mile's endless entertainment to the Foundry's industrial might— the diverse districts of the planet-spanning megacity.
The Mountain
Natural FormationThe last natural mountain in the Sprawl—an impossible anachronism that the megacorps never developed. At its peak sits Mystery Court, home to The Keeper.
Thematic Progression
Ground to Sky
Your journey moves upward—from the crushing depths of the Dregs to the infinite expanse of space. Each altitude represents a stage of power.
Controlled to Free
Corporate territories are surveilled, ordered, and safe. The Wastes and deep space offer freedom—and its costs.
Local to Cosmic
Start worrying about the next salvage run. End contemplating stellar engineering. The scale of your concerns defines your progression.