Nexus Central District

The Heart of Corporate Power

Nexus Central District
Type Corporate District
Region The Sprawl, Central Core
Control Nexus Dynamics (absolute)
Security Extreme
Population ~2.1 million
Elevation Levels 0-200+

Overview

Nexus Central is the heart of corporate power in the Sprawl—a vertical city of gleaming towers, climate-controlled plazas, and infrastructure so clean it feels like a different planet from the Dregs. This is where 40% of the Sprawl's computational infrastructure lives, where Project Convergence operates in secret, and where Marcus Chen looks down on the world he intends to save.

For players reaching Age 3, this is enemy territory. But it's also opportunity territory. The same systems that make Nexus powerful make them vulnerable to someone who can navigate their networks from the inside.

Atmosphere

Everything in Nexus Central is controlled. The temperature maintains a perfect 22°C year-round. The air is filtered, humidified, faintly scented with something calming. The lighting adjusts automatically based on time, activity, and productivity optimization research. Even the background noise is engineered—white noise calibrated to reduce stress and increase focus.

It's comfortable. It's beautiful. It's deeply unsettling.

Sound

The silence is the first thing people from the lower districts notice. No machinery noise, no street vendors, no uncontrolled human activity. What sound exists is designed: gentle chimes, soft music, synthesized voices providing helpful information.

Danger

Paradoxically safe and extremely dangerous. Physical violence is nearly impossible—security intervenes before threats materialize. But once Nexus knows what you are, your safety depends entirely on their assessment of your value.

Vertical Structure

Nexus Central is built around the Nexus Prime Tower—a 2.3-kilometer spire that serves as both corporate headquarters and the district's literal center of gravity.

191+

The Apex

Marcus Chen's domain. Access by personal invitation only.

151-190

Executive Zone

Senior leadership, strategic operations, high-security research.

51-150

Corporate Floors

Office space, research facilities, mid-level executive housing.

1-50

Street Level

Commercial zones, public plazas, corporate retail. Accessible to visitors.

-10 to 0

Sub-Surface

Infrastructure, maintenance, service worker housing. Invisible but essential.

Key Locations

Nexus Prime Tower

The center of everything. 2.3 kilometers of corporate achievement housing 180,000 employees, countless AI systems, and the most advanced computational infrastructure outside the orbital networks. Breaking in is possible. Breaking in undetected is a career-defining achievement.

The Lattice

Levels 60-80

Nexus's primary data center—or at least, the one they admit exists. A massive computing facility that processes a significant portion of the Sprawl's network traffic. Strategic target and deliberate bait.

Genesis Plaza

Level 35

A public space showcasing Nexus's vision for the future. Holographic displays, interactive exhibits, corporate propaganda presented as education. "Rebuilding Tomorrow" made physical. Accessible—and heavily surveilled.

The Undercity

Levels -10 to -1

Where Nexus Central hides its necessary imperfections—service worker housing, maintenance access, waste processing. Security is lighter here because residents are considered beneath notice. Their invisibility can become yours.

Project Convergence

Level 187, Classified

This location does not appear on any public map.

Hidden within the Apex levels: reconstructed ORACLE fragments, Dr. Voss's research team, and the infrastructure for creating a controlled superintelligence. The future Nexus is building—or the catastrophe they're creating.

Power Structure

Nexus Central is a corporate state. Marcus Chen is the ultimate authority. The Board of Directors provides nominal oversight but in practice defers to his vision.

Executive Council

Department heads who run day-to-day operations. Loyal because loyalty is the path to power.

Management Tiers

Stratified bureaucracy. Each tier knows only what it needs to know.

Worker Classes

From senior engineers to maintenance staff—everyone with specific clearances and explicit boundaries.

Player Relevance

Age 3: Corporate Infiltrator

This is where the game changes. You're no longer a street-level salvager—you're operating in corporate space. The skills that kept you alive in the Dregs are liabilities here. Success requires new tools: social engineering, system exploitation, patience.

Story Beats

  • First corporate operation (seeing the other side)
  • Meeting Marcus Chen (the enemy with a reasonable face)
  • Discovering Project Convergence (the true stakes)
  • Choosing sides (or trying to walk between them)

Age 4-5: Power Player

With legitimate corporate presence, Nexus Central becomes partially accessible. You're no longer infiltrating—you're competing. The question becomes: what is your relationship with Nexus? Ally, competitor, or enemy?