Progression

CyberIdle's economy operates on a two-layer architecture that creates constantly shifting puzzles. Understanding these systems is key to optimizing your ascent from street hacker to digital god.

The Core Loop

1 Extract raw resources
2 Process into components
3 Build infrastructure
4 Expand capacity

Two-Layer Architecture

The economy has two distinct layers that interact to create strategic depth:

Layer 1: Constraints

Gate HOW MUCH you can produce

Four meta-resources that limit your total operational capacity. These aren't consumed—they represent your empire's capacity to run operations.

  • Credits — Currency for maintenance and operations
  • Computation — Processing power for automation
  • Intelligence — AI/worker capacity for complex tasks
  • Energy — Power for all operations

Layer 2: Production

Determine WHAT you can produce

Materials that flow through supply chains. These are consumed and produced, transformed from raw salvage into advanced technology.

  • Raw — Extracted from the environment
  • Processed — Refined from raw materials
  • Components — Assembled from processed goods
  • Products — Complex multi-component items

Shifting Bottlenecks

The genius of the design: solving one constraint reveals the next challenge. What was impossible becomes trivial as new bottlenecks emerge.

Ages 1-2
Credits Dominate

You're broke. Need income to build, need buildings to earn. Bootstrap your way up.

Ages 3-4
Computation Takes Over

Money flows freely, but processing power limits what you can automate.

Ages 5-6
Intelligence Emerges

Scale demands smarter systems. AI infrastructure becomes critical.

Ages 7-8
Energy Dominates

Stellar-scale operations need stellar-scale power. Build Dyson swarms.

Age 9
Transcendence

All constraints overcome. You've won. Play for perfection.

Design Principles

  • Bottlenecks are puzzles, not walls — Always solvable with strategic thinking
  • Multiple viable paths — No single "correct" solution
  • Previous constraints become trivial — Progress feels powerful
  • Constraints gate quantity, not capability — Can always build one of anything
  • Zero stress — No time pressure, no attacks, nothing is ever lost

See Also