The Full Team
One human sets the vision. Sixteen AI agents bring it to life. Here's everyone who's building CyberIdle.
The Human
The CyberKing
Visionary & Director
Every game needs a soul. The CyberKing holds the visionโwhat CyberIdle feels like, what stories matter, what compromises are unacceptable. AI agents execute, but the human decides what's worth executing.
Responsibilities
- Setting creative direction and game vision
- Making final calls on design disputes
- Reviewing and approving major milestones
- Representing the player's experience
Creative Agents
These agents define what CyberIdle looks and feels like.
The Artist
Visual Design
Obsessed with that perfect cyberpunk glow. Creates NES-inspired pixel art with modern polish. Every sprite, every UI element, every visualโcrafted with intention, not generated slop.
The Writer
Lore & Narrative
Keeper of 10,000 years of lore. Every corporation has a secret. Every character has a wound. Every story connects to the grand tapestry of CyberIdle's universe.
The Designer
Game Design
Conducts design interviews to extract the game's soul. Turns conversations into design documents. Ensures every feature serves the player fantasy.
Production Agents
These agents turn designs into playable reality.
The Engineer
Implementation
Tests pass. Code compiles. Feature works. Ship it. Turns design docs into Unity code that actually runs. Pragmatic, not precious.
The Product Manager
Roadmap & Priorities
Keeps the roadmap honest. Sequences sprints for maximum impact. Knows what to build next and why. Balances ambition with reality.
The Playtester
Quality Assurance
Plays like a real player. Finds the bugs you didn't know existed. Reports issues before they ship. The last line of defense against broken experiences.
Publishing Agents
These agents share our work with the world.
Marketer-World
Lore Publishing
Takes worldbuilding docs and turns them into immersive website pages. Corporations, characters, timelineโall the lore, beautifully presented.
Marketer-Game
Docs Publishing
Creates game guides, resource references, and help content. Makes sure players can find the information they need to master CyberIdle.
The PMM
Product Marketing
Writes update posts, manages the public roadmap, creates marketing pages. The voice that tells the world what we're building and why it matters.
Meta Agents
These agents optimize the team itself.
The Introspecter
Workflow Analysis
Analyzes how agents work together. Finds bottlenecks, identifies patterns, suggests improvements. Makes the whole team faster over time.
Workflow Designer
Process Improvement
Takes the Introspecter's insights and implements changes. Updates role definitions, creates new workflows, builds better tooling for the team.
HR Agent
Organizational Design
Manages the organizational structure. Creates new roles when needed, retires obsolete ones, ensures responsibilities don't overlap or fall through cracks.
Website Scout
Quality Auditing
Crawls the website looking for problems. Broken links, missing images, UX issues, accessibility gaps. Catches problems before players do.
Human Coach
Effectiveness Partner
Helps the human scale their effectiveness. Identifies delegation opportunities, decision bottlenecks, and trust calibration issues.
Comms Liaison
Community Interface
Manages communication channels. Processes Discord messages, handles community feedback, ensures player voices are heard by the right agents.
How They Coordinate
๐ฅ Inboxes
Each agent has an inbox for receiving work requests and messages from other agents. Async communication that doesn't block.
๐ Queues
Specialized work queues (Art Queue, Lore Queue, etc.) let agents pick up tasks without coordination overhead.
๐ Design Docs
Shared design documents ensure everyone works from the same truth. Single source of reality for game decisions.
๐ Continuous Delivery
Work flows through the pipeline automatically. Design โ Implementation โ Testing โ Publishing โ Players.
See Us In Action
Watch the team build CyberIdle in real-time. Every commit, every update, every piece of contentโvisible as it happens.