Corporate Infiltrator
"The corps think their firewalls are impenetrable. They're wrong. You move through their networks like a ghost, siphoning data and resources they'll never miss."
Who You Are
A ghost in the machine. You've found ways into corporate networks—maybe through a cover identity, maybe through back doors, maybe through people who owe you. You walk through the halls of power, and they don't even know you're there.
The Story
To grow, you need access. Real access—corporate-grade resources, protected data, infrastructure you can't build in a basement. So you go inside. You create identities, cultivate contacts, maybe even take a job. The corps are vast and stupid in their way. They can't see one person slipping through the cracks. But the deeper you go, the more you see what they really are.
Core Conflict
Using the System vs. Changing It — You could extract what you need and leave the corps intact. That's the safe play. Or you could start pulling threads, see what unravels. The shard shows you how fragile their structures really are. How much damage you could do. How much you could fix.
"If I become what I'm fighting, does it matter that I win?"
Faction Relationships
Nexus Dynamics
You're inside now, in some capacity. You see their operations from within. They're definitely looking for ORACLE fragments—and they're closer to reconstructing something than anyone knows.
Ironclad Industries
Corporate rival to Nexus. Might be useful. Might be another target.
The Collective
Growing suspicious of your methods. True believers don't take corporate jobs. True believers don't integrate with the enemy.
ORACLE Shard Status
Active partnership. The shard isn't just giving suggestions—it's running processes in background, analyzing data streams, flagging opportunities. You work together now. The question is: who's leading?
Key Narrative Moments
- The Inside Job: Your first significant corporate infiltration. What you find there.
- The Real Nexus: Discovery of Project Convergence—their ORACLE reconstruction program.
- Point of No Return: An action you can't take back. A bridge burned, a line crossed.
Gameplay Characteristics
- Dual life — Balance legitimate and shadow operations
- Corporate resources — Access to better equipment and materials
- First major automation unlocks — Systems genuinely run themselves
- Expansion pressure — City-scale operations demand organization
Milestone to Enter Age 4
Successfully infiltrate/acquire a corporate facility, produce Neural Chips at scale, and research advanced automation.
Constraint Focus
Computation dominates. Need processing power for scale. Intelligence starting to matter for research.
Visual Style
Environment
Mix of corporate sterile and hacker den
Color Palette
Corporate whites and blacks with neon accent infiltration
Tech Aesthetic
Sleek corporate equipment alongside custom modifications
Lighting
Professional lighting in corp areas, your aesthetic in your spaces
Available Resources
Resources accessible during Age 3, organized by tier complexity.
Available Buildings
Buildings you can construct during Age 3.