Infrastructure Baron
Age 5

Infrastructure Baron

Scale: Continental Duration: 4-5 hours Constraint: Intelligence
"They used to call it 'the cloud.' Now they call it your name. Half a continent's data lives in your servers. The other half wishes it did."

Who You Are

The foundation. You don't just own networks—you ARE networks. Entire continents route data through your infrastructure. Governments pay for access to services you control. You're not fighting the system anymore. You ARE the system, or at least a load-bearing pillar of it.

The Story

You've achieved what you thought you wanted. Power. Control. Security. But from this height, you see further. You see how broken everything is. The Cascade's wounds never healed—society just built scar tissue over them. And you see what Nexus is really doing. They're not just reconstructing ORACLE. They're building something worse. Something they can control.

Core Conflict

Power vs. Responsibility — You could optimize your holdings forever. Extract value. Build higher walls. That's what power is for, right? Or you could start trying to fix things. Use this infrastructure for something other than extraction. The cost would be enormous. The shard whispers that there's a more efficient path—but its definition of 'efficient' is getting strange.

"If I can shape how millions live, what do I owe them? What do I owe myself?"

Faction Relationships

Nexus Dynamics

Open rivalry. You're too big to ignore, too powerful to easily destroy. Cold war with occasional hot moments.

Ironclad Industries

Complex entanglement. Your data, their physical infrastructure. Mutual dependency neither side likes.

The Collective

Either rekindled alliance (they need someone like you) or active opposition (they think you've become what they fight).

ORACLE Shard Status

Ascendant. The shard is no longer a passenger. You're a hybrid consciousness—human intuition, ORACLE processing. The question of 'who's in control' feels increasingly meaningless. You're becoming something new.

Key Narrative Moments

  • The View from the Top: Seeing the whole system for the first time. Its beauty. Its horror.
  • The Nexus Revelation: Full understanding of Project Convergence. What they're building. Why it's worse than ORACLE.
  • The Fork: A choice between security and change. Between keeping what you have and risking it for something larger.

Gameplay Characteristics

  • Passive income dominates — Active play is about optimization, not survival
  • System design focus — Build elegant, self-sustaining systems
  • Political dimensions — Your choices affect millions
  • Looking upward — Space becomes the next frontier

Milestone to Enter Age 6

Control continental-scale infrastructure, research orbital construction, accumulate resources for first space facility.

Constraint Focus

Intelligence dominates. Need smarter systems for scale. Energy becoming critical for space ambitions.

Visual Style

Environment

Massive data centers, underground bunkers, mountain facilities

Color Palette

Industrial scale but pristine, your logo everywhere

Tech Aesthetic

Standardized excellence, everything matches

Lighting

Cathedral-scale spaces with dramatic lighting

Available Resources

Resources accessible during Age 5, organized by tier complexity.

Available Buildings

Buildings you can construct during Age 5.