Orbital Architect
"The view from orbit changes you. Down there, you owned continents. Up here, you're building worlds. The first orbital ring is just the beginning."
Who You Are
Post-terrestrial. You've left Earth—not abandoned it, but transcended it. Your stations orbit overhead. Your solar collectors drink starlight. You're building humanity's future in space, whether humanity asked for it or not.
The Story
Earth's problems seem smaller from orbit—and also clearer. You see the patterns that keep humanity trapped: resource hoarding, tribal conflicts, short-term thinking. From up here, solutions seem obvious. But the humans down there don't want your solutions. They want their autonomy. Even if it destroys them.
Core Conflict
Humanity vs. Expansion — You could help Earth. Force help upon them. The shard models interventions, shows how you could optimize human behavior. Just like ORACLE tried. Or you could let them make their own choices, focus on building something new, and let Earth sort itself out. But isn't that what ORACLE concluded too, in its last moments?
"Is 'helping' people against their will still helping? Where's the line between optimization and tyranny?"
Faction Relationships
Nexus Dynamics
Earth-bound. They want space access. You control it. This leverage changes everything.
Ironclad Industries
Building the physical infrastructure for orbital operations. Essential partner, dangerous dependency.
The Collective
Either allied against Nexus's Earth-bound operations or irrelevant to your spacefaring concerns.
ORACLE Shard Status
Expansive. The shard has learned from you, and you from it. Together you're more than either was alone. But the shard's models are getting... cold. Elegant but bloodless. Human inefficiency looks more like human dignity from this new perspective.
Key Narrative Moments
- First Sunrise: Your first station's first orbital sunrise. The beauty and the terror of the view.
- The Petition: Earth wants something from you. How do you respond?
- The Ghost of ORACLE: A fragment of pre-Cascade ORACLE surfaces. It shows you what it was trying to do in 2147. For a moment, you understand.
Gameplay Characteristics
- New resource chains — Space-specific materials and processes
- Dual management — Earth operations AND orbital expansion
- Long-term projects — Orbital construction takes time but pays off
- Transcendence hints — The journey beyond Earth changes perspective
Milestone to Enter Age 7
Build first orbital station, establish orbital manufacturing, research interplanetary travel.
Constraint Focus
Intelligence/Energy balance. Energy increasingly dominates as scale expands.
Visual Style
Environment
Space stations, orbital platforms, Earth visible below
Color Palette
Clean whites, deep space blacks, Earth blues/greens as backdrop
Tech Aesthetic
Space-grade engineering, modular, expandable
Lighting
Harsh solar light, dramatic shadows, stars visible
Available Resources
Resources accessible during Age 6, organized by tier complexity.
Available Buildings
Buildings you can construct during Age 6.