Digital Magnate
Age 4

Digital Magnate

Scale: Regional Duration: 4-5 hours Constraint: Computation/Intelligence
"The regional backbone? That's yours now. Every bit of data flowing through three states passes through your servers. You're not infiltrating anymore—you're acquiring."

Who You Are

A power player. You own things now—infrastructure, data centers, networks. When you walk into negotiations, people know they're negotiating. Your name (or your handle) carries weight. You're not outside the system anymore. You're becoming part of it.

The Story

You've accumulated enough power that hiding is no longer an option. Nexus knows who you are. They've made approaches—threats disguised as offers, offers disguised as threats. The Collective sees you as either their greatest asset or their biggest failure. You're building an empire, but empires attract attention.

Core Conflict

Wealth vs. Purpose — You can have power. Enormous power. But what's it for? The shard pushes you toward growth—always more, always expanding. Is that what you want, or what it wants? When does building an empire become the point, rather than the means to a point?

"At what point does 'having power' become 'being consumed by the pursuit of power'?"

Faction Relationships

Nexus Dynamics

Active negotiation/conflict. They want your resources, your networks, maybe your shard. They're willing to deal—for now.

Ironclad Industries

Secondary player. They control physical infrastructure you need. A relationship of mutual exploitation.

The Collective

Strained or broken. Either you've convinced them you're still on their side, or they've marked you as compromised.

ORACLE Shard Status

Dominant influence. The shard's voice is no longer distinguishable from your inner voice. Your ambitions feel like yours—but did you have these ambitions before? Would the person you were in Age 1 recognize what you've become?

Key Narrative Moments

  • The Summit: Direct negotiation with Nexus leadership. What do they really want?
  • The Empire's Weight: A decision that affects thousands. Your first taste of systemic responsibility.
  • The Mirror: Someone from your past sees what you've become. Their reaction shows you something.

Gameplay Characteristics

  • Empire management — Too big to micromanage everything
  • Delegation systems — AI assistants handle routine operations
  • Strategic focus — Decisions are about direction, not individual actions
  • Visible wealth — Resources flow abundantly

Milestone to Enter Age 5

Control regional data infrastructure, produce advanced components, and research continental-scale operations.

Constraint Focus

Computation/Intelligence balance. Preparing for Energy constraints ahead.

Visual Style

Environment

High-rise command centers, private data centers

Color Palette

Luxury materials, chrome, holographic displays

Tech Aesthetic

Custom-built, premium, branded as yours

Lighting

Perfect ambient lighting, no expense spared

Available Resources

Resources accessible during Age 4, organized by tier complexity.

Available Buildings

Buildings you can construct during Age 4.