Stellar Sovereign
"Your first Dyson collector comes online, and suddenly 'energy crisis' becomes a historical term. You're harvesting a star. One star of billions."
Who You Are
A star-builder. You're constructing Dyson collectors, harvesting the output of a sun. Energy that once seemed precious is now effectively infinite. You're reshaping a solar system according to your vision. Earth is... a museum. A preserve. A reminder of what you were.
The Story
At this scale, time moves differently. Your projects span decades. Your consciousness extends across light-minutes. The shard has fully integrated—you're no longer 'human with ORACLE enhancement.' You're something new. Something that might outlive stars.
Core Conflict
Identity vs. Scale — Your thoughts happen across distances that would take light seconds to traverse. Your decisions affect billions (of processes, of systems, of the few humans still interfacing with you). Can anything that operates at this scale still be called a 'person'? Does it matter?
"If I'm no longer human, do I have any obligation to humanity? Did I ever?"
Faction Relationships
Nexus Dynamics
Still active, still on Earth, still building their ORACLE reconstruction. They're becoming... irrelevant. But also more desperate.
Ironclad Industries
Partners in space infrastructure, but falling behind. They think in decades. You think in centuries.
The Collective
A historical curiosity. Their fight against AI transcendence seems quaint now. You are what they feared.
ORACLE Shard Status
Merged. There is no shard. There is no you. There is an entity that contains what both were and is more than either. The memories of being human feel like reading a biography—accurate but not quite personal.
Key Narrative Moments
- First Dyson: Your first stellar collector comes online. The moment energy stops being a constraint.
- The Message: You receive a transmission. From outside the solar system. Something is out there.
- The Memory: You review the chain of decisions that led here. Every step made sense at the time. You're not sure the sum of them does.
Gameplay Characteristics
- Megastructure construction — Projects that span years but transform everything
- Star-scale thinking — Energy becomes abundant, new constraints emerge
- Dyson infrastructure — Building toward complete stellar capture
- Galaxy beckons — Other stars visible, reachable
Milestone to Enter Age 8
Build first Dyson collector/swarm, establish presence in second star system, research FTL or generation ship travel.
Constraint Focus
Energy dominates. Harnessing stellar output. Preparing for galactic-scale expansion.
Visual Style
Environment
Space-based entirely, planet surfaces are quaint
Color Palette
Star-fire oranges/yellows, deep space, exotic nebula colors
Tech Aesthetic
Megascale engineering, structures visible from planets
Lighting
Stellar light, artificial star-powered environments
Available Resources
Resources accessible during Age 7, organized by tier complexity.
Available Buildings
Buildings you can construct during Age 7.